Gameplay feedback
M
Mike
High level:
- fun overall but feels very shallow
- Mannies have a massage advantage with the dash attack
- Enjoyed it for about an hour before getting bored, needs a lot more mechanics before I'd see myself playing this often
Mannie Feedback:
- when you go into frozen mode you should switch to a 3rd person view, being inside your own head is annoying.
- charge should have a power up time that makes noise in some way, its super OP in its current form
- generally, there isn't a lot to do and its kind of boring once the initial fun of 'being a mannequin' wears off
- Need more objects, things to do around the map, etc that force the mannequins to move around and be a little more 'active' in some way. 90% of the gameplay for the mannies is boring
Survivor Feedback:
- Basically impossible if you're alone vs multiple mannies
- Also pretty boring for like 90% of the time
- Needs more objects or things to do around the levels that give the players a reason not to just wait out the timer to get wall hack mode
- It's not scary, because you never see a scare coming. You're alive one second and dead the next. It doesn't have a 'thrill' to being killed, it just feels random most of the time.
- Should be able to recover your AOE detection shot thing, if you shoot it once its gone forever
- Detector and gun should be two objects, give the other hand something to do
- If the detector remains part of the gun, it needs to swap between modes faster
- Survivors lose 9/10 games currently, its pretty unbalanced.
Art / Set & Setting Feedback:
- Nice overall
- feels a bit generic, its just kind of an abstract world without much purpose / theme