High level:
  • fun overall but feels very shallow
  • Mannies have a massage advantage with the dash attack
  • Enjoyed it for about an hour before getting bored, needs a lot more mechanics before I'd see myself playing this often
Mannie Feedback:
  • when you go into frozen mode you should switch to a 3rd person view, being inside your own head is annoying.
  • charge should have a power up time that makes noise in some way, its super OP in its current form
  • generally, there isn't a lot to do and its kind of boring once the initial fun of 'being a mannequin' wears off
  • Need more objects, things to do around the map, etc that force the mannequins to move around and be a little more 'active' in some way. 90% of the gameplay for the mannies is boring
Survivor Feedback:
  • Basically impossible if you're alone vs multiple mannies
  • Also pretty boring for like 90% of the time
  • Needs more objects or things to do around the levels that give the players a reason not to just wait out the timer to get wall hack mode
  • It's not scary, because you never see a scare coming. You're alive one second and dead the next. It doesn't have a 'thrill' to being killed, it just feels random most of the time.
  • Should be able to recover your AOE detection shot thing, if you shoot it once its gone forever
  • Detector and gun should be two objects, give the other hand something to do
  • If the detector remains part of the gun, it needs to swap between modes faster
  • Survivors lose 9/10 games currently, its pretty unbalanced.
Art / Set & Setting Feedback:
  • Nice overall
  • feels a bit generic, its just kind of an abstract world without much purpose / theme